What is it
- Critically acclaimed 3rd person coop shooter
What I did in this project
I worked on Enemy Design and AI scripting. In this role I worked with artists, programmers and other designers on the look and feel of enemies and on their behavior using a custom scripting system. I also worked on encounter design and on creating interesting combat situations.
A big part of the work was about designing enemies and behaviors that would fit with the creative vision of providing frantic gameplay in an open, procedurally generated world where player are encouraged, but not required, to stick together, which proved many interesting challenges.