Author: ferruccio
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Making of Apeheart on Made With Unity
I wrote an article for Made With Unity about the making of our biggest school project, the 3D puzzle platformer Apeheart. In the article I talk about some design and coding decisions I took to try and get the most done in a relatively short production time. The article got the homepage spotlight from Unity,…
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Breaking Brix – Breaking down a design exercise
So, let’s try to kick off this part of the site with something that might be useful or interesting. What I would like to do in this post is break down the design of my latest game, Breaking Brix, and analyze the decisions I took and why I took them. I honestly do not know if…